# Card & Equipment Bonus Drop

#### Introduction

In Ragnarok Online, certain cards and equipment grant bonus effects that give players an additional chance to receive items when killing monsters. These are separate from the monster's own drop table -- they are extra drops granted by the player's gear.

On The Ragnarok Classic, this system has been **disabled** to maintain economy balance and prevent exploitative farming strategies.

#### What Are Card-Granted Bonus Drops?

Some cards, when slotted into equipment, add a bonus effect such as:

> "Add a chance of gaining \[Item] each time a monster is killed."

These effects cause monsters to drop items they normally wouldn't, based entirely on the player's equipped gear.

**Examples of Cards with Bonus Drop Effects**

| Card           | Bonus Effect                                                          |
| -------------- | --------------------------------------------------------------------- |
| Blazzer Card   | Add a chance of gaining Burning Stone each time a monster is killed.  |
| Tengu Card     | Add a chance of gaining Rough Oridecon each time a monster is killed. |
| Dokkaebi Card  | Add a chance of gaining Coal each time a monster is killed.           |
| Mystcase Card  | Add a chance of gaining Gift Box each time a monster is killed.       |
| Marin Card     | Add a chance of gaining Sticky Mucus each time a monster is killed.   |
| Drainliar Card | Add a chance of gaining Old Blue Box each time a monster is killed.   |

#### Why Is This Disabled?

Card-granted bonus drops are disabled on The Ragnarok Classic for the following reasons:

* **Economy protection** -- Cards that grant free items on every kill can flood the market with materials and consumables.
* **Prevents AFK farming abuse** -- Players could equip drop-granting cards and passively accumulate valuable items like Old Blue Box or Gift Box.
* **Keeps card value focused on combat** -- Cards should be valued for their combat bonuses, not as passive income generators.
* **Maintains the integrity of item hunting** -- Items should come from their intended sources (monster drops, quests, crafting), not from unrelated card effects.

#### How It Works (Technical)

The server uses two configuration settings to fully disable card-granted bonus drops:

| Setting             | Value | Effect                                              |
| ------------------- | ----- | --------------------------------------------------- |
| `item_rate_adddrop` | 0     | Multiplies all card bonus drop rates by 0           |
| `item_drop_add_min` | 0     | Removes the minimum floor (prevents 0.01% fallback) |
| `item_drop_add_max` | 0     | Sets the maximum cap to 0%                          |

With all three values set to 0, the calculation becomes:

```
Card Bonus Drop Rate = Base Rate x 0 = 0%
Minimum Floor = 0%
Maximum Cap = 0%
Final Rate = 0% (completely disabled)
```

#### What This Means for Players

* **Cards with "Add a chance of gaining..." effects will not grant any bonus drops.** The card can still be equipped, but the drop bonus effect will not function.
* **All other card effects still work normally.** Combat bonuses, stat bonuses, elemental properties, and other card effects are unaffected.
* **Monster drop tables are unaffected.** Items still drop from monsters at their normal server rates (5x with caps). Only the extra bonus drops from equipped cards are disabled.

#### What Is NOT Affected

| System                    | Status       | Controlled By                               |
| ------------------------- | ------------ | ------------------------------------------- |
| Monster's own drops       | Active (5x)  | `item_rate_common`, `item_rate_equip`, etc. |
| Card drops from monsters  | Active (5x)  | `item_rate_card`                            |
| MVP reward drops          | Active (1x)  | `item_rate_mvp`                             |
| Treasure Chest drops      | Active (1x)  | `item_rate_treasure`                        |
| Card combat bonuses       | Active       | Not rate-controlled                         |
| **Card bonus item drops** | **Disabled** | `item_rate_adddrop`                         |

#### Frequently Asked Questions

**Q: I equipped a Mystcase Card but I'm not getting Gift Boxes. Is it bugged?** A: No, it's not a bug. Card-granted bonus drops are intentionally disabled on The Ragnarok Classic. The card's other effects (if any) still work.

**Q: Does this affect Ore Discovery (from Gaia Sword)?** A: Ore Discovery uses a different system (`item_group_rate`) and is handled separately. Card-granted bonus drops and item group drops are two different mechanics.

**Q: Are all card effects disabled?** A: No. Only the "Add a chance of gaining \[Item]" bonus drop effect is disabled. All combat stats, elemental bonuses, resistances, and other card effects work normally.

#### Server Configuration Reference

The following settings in `conf/import/battle_conf.txt` control this system:

```
// Card-granted bonus drops (DISABLED)
item_rate_adddrop: 0
item_drop_add_min: 0
item_drop_add_max: 0
```


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